Eliciting Design Guidelines of Paper-Based Tactile Interfaces for Eyes-Free Scenarios

Mar 4, 2025ยท
Han Huang
,
Tingyu Cheng
,
Jinzhi Ye
,
Yuhui Zhao
Yiyang "Diana" Wang
Yiyang "Diana" Wang
,
Haiqing Xu
,
Abigale Stangl
,
HyunJoo Oh
ยท 1 min read
Abstract
This paper explores the design space of tactile interfaces made of paper electronics for eyes-free scenarios. We conducted a user study to examine the usability and preferences of paper-based tactile interfaces, focusing on on/off buttons, sliders, and pressure sensors, and identified challenges in eyes-free usage. To address these challenges, we led a participatory workshop with eight design students, resulting in a set of design guidelines. Our recommendations cover: (1) highlighting a starting point; (2) reducing hand travel; (3) allowing more tolerance; (4) assisting multi-touch; (5) using simple patterns; (6) optimizing size and gaps; (7) assisting precise touch; and (8) balancing comfort and use. These guidelines are intended for a broad range of designers, including novices interested in paper-based tactile interfaces. To demonstrate how the guidelines can be applied, we present three proof-of-concept application examples that employ them.
Type
Publication
ACM Conference on Tangible, Embedded, and Embodied Interaction (TEI 2025)

Abstract

This paper explores the design space of tactile interfaces made of paper electronics for eyes-free scenarios. Through a user study of on/off buttons, sliders, and pressure sensors and a participatory workshop with eight design students, we elicit eight design guidelines โ€” from highlighting a starting point and reducing hand travel to balancing comfort and use โ€” and demonstrate them through three proof-of-concept applications.